"Non-face-card" black cards will cause "walking wounded". That means that they can no longer fight, shoot, lead or carry anything (such as other wounded) . . . but that they do not need to be carried as long as base movement is no greater than 2d6 inches.
If a face-card or diamond is drawn, the result is a "serious wound". Figures which suffer such must be carried by a healthy personnel. If a diamond is used to "kill" a non-leader, non-key figure, it must be a non-leader walking wounded if such is available.
Recovery from wounds will depend upon a number of factors, the chief of which is "wound severity". Note that a +1 is added to the die roll if the patient is either a "leader" OR at a friendly city (but still only a +1 if both):
Serious Wounds (roll 1d6)
- 1-3 -- patient dies
- 4 -- remains at "serious"
- 5-6 -- improves to "walking"
- 1-2 -- gets worse, becomes "serious"
- 3 -- remains at "walking"
- 4-6 -- returns to duty