"Non-face-card" black cards will cause "walking wounded". That means that they can no longer fight, shoot, lead or carry anything (such as other wounded) . . . but that they do not need to be carried as long as base movement is no greater than 2d6 inches.
Recovery from wounds will depend upon a number of factors, the chief of which is "wound severity". Note that a +1 is added to the die roll if the patient is either a "leader" OR at a friendly city (but still only a +1 if both):
Serious Wounds (roll 1d6)
- 1-3 -- patient dies
- 4 -- remains at "serious"
- 5-6 -- improves to "walking"
- 1-2 -- gets worse, becomes "serious"
- 3 -- remains at "walking"
- 4-6 -- returns to duty
-- Jeff
An interesting idea, Jeff, and I look forward to seeing how it works out.
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